A walkable time-travel for the next field trip.
Localnauts turns Rixdorf into a walkable time-travel to 1737 — fully prepared for small groups, with story, roles, tasks and reflection. No crafting, no briefing, no tech stress; you accompany, the game carries the rest.

How a Localnauts trip works.
Best in years 3–6: that's where kids read and solve puzzles on their own (e.g. the digit sum), and local history, neighbourhood and shared decisions link straight to the primary and social-studies curriculum. Younger kids from year 2 join in well — there's always an adult along, and the team roles adapt. We tune the setup to your group:

Which groups is Localnauts for?
Split into small teams
The group plays in teams of 2–6 kids (ideal 4–5), each with its own game code and its own device.
Together or in waves
With enough adults all teams start at once. With just 1–2 adults you play in waves — up to 3 teams per wave, in parallel at each station.
Whole class, manageable
Even 24–30 kids work: all at once or in two waves (one day or two dates). Never more than ~3 teams out at once. We agree the setup beforehand.
What kids take away from Localnauts
Localnauts is first of all a game — a GPS scavenger hunt through the Bohemian Village in Rixdorf. Learning happens not from a book, but while walking, solving puzzles and deciding together. Three competence areas are built into the game — not bolted on.
Future skills
The abilities kids need to cope in a fast-changing world — and to help shape it. They practise them in the game, almost in passing:
Collaboration & communication
Solved as a team: listening, explaining, reaching agreement. The jobs — leading, reading aloud, documenting — rotate at every station, every child does everything once.
Critical thinking & problem-solving
Reading traces, checking clues on site, cracking puzzles and creatively finding your own way as a team — figuring out for yourselves what's behind it.
Media literacy
Using the screen as a tool that leads outdoors: operating the tablet, reading the map, documenting together — using tech purposefully rather than just consuming.
Democracy skills
Democracy isn't explained here, it's practised — round after round, in real decision-making situations:
Deciding & shaping together
Every station holds a team decision: weigh it up, vote with thumbs, the majority counts — and everyone sees their voice shape how the story goes.
Finding and holding a stance
Having your own opinion, voicing it, listening to others — and reaching a decision together.
Fairness & rules
At the start the crew confirms a codex: let each other finish, decide fairly, look out for one another.
Place & history
Learning happens outdoors in the real neighbourhood — anchoring knowledge to concrete places, with head and body:
The neighbourhood as a classroom
Kids explore their own district — or a new neighbourhood — on foot, read it like a map and find their way around more confidently.
History you can touch
Historic houses, courtyards and traces from 1737 right on site — history is walked, not just read.
Movement & being outdoors
2.5 km in the fresh air, on the move instead of at a desk — head and body active at once.
Topic area Child: living together, rules, children's rights and participation — plus the local neighbourhood as a place of learning.
Topic area democracy and participation: weighing arguments, voting, owning the outcome — practised at every station.
Civic education, cultural education and the media literacy core curriculum — plus neighbourhood exploration, movement and orientation in urban space.
For schools, after-school care, holiday programmes, class trips and youth organisations: Localnauts combines movement, local history and democratic togetherness in a format that's fun for kids — and, along the way, conveys what curricula call for.
We're open about where our facts come from: sources & research →

Created by Christine Möllers — a state-certified social worker (M.A.) and lecturer in agile project management, with hands-on experience in youth work, education and cultural practice. Not a random product, but a pedagogically grounded concept.
The experience doesn't end at the finish.
The group takes home two ready-made documents: the crew logbook (decisions, entries, clue-scan answers) and the crew collage from ten station photos — plus the orbit diploma. Ideal material for a short follow-up:
Recall through the gestures: which pose did you strike at this station — and what was it about?
Trace it: what did we decide — and why? Where were we wrong?
Deepen: what was your highlight? What did you learn about the Kiez? What did your role do with you?
One game code per team. Volume discount for groups.
Included for groups & institutions at no extra cost: adult guide, wave planning and, on request, consultation, invoice and an intro call.
School class & after-school
24 kids = 5 teams = 5 game codes = €112.50 — ≈ €4.70 per child. Adult guide and wave planning included.
Holiday camp & large groups
From 6 game codes €21.25/code (e.g. 60 kids = 12 game codes = €255, ≈ €4.25/child).
Buy game codesWhole institution
School, after-school club or association — all year round? Annual licence €790: unlimited play, one school year, all routes included, with an intro call.
Worth it from ~37 game codes a year — or right away from the second route.
Ask about the annual licenceNumber of kids ÷ 5 = game codes (round up). 1 game code = 1 small group (2–6 kids, 1 device) — the more game codes, the cheaper per code.
What you get for it — a time-travel through the real Rixdorf, an adult guide and three digital keepsakes (crew collage, crew logbook, orbit diploma): see at a glance →
Group sizes, timing, coordinating multiple teams — we'll sort everything for free before you book.
What happens if it rains?
Very doable — light and moderate rain are no problem. Best to bring an umbrella (you can also hold it over the tablet or phone) or take shelter for a moment. If it gets too much, simply pause — your progress is saved and you continue later or the next day.
Is the route wheelchair accessible?
Honestly, only partly: Rixdorf is historic, many paths are cobblestone and slightly uneven — challenging in places for a wheelchair or pram. Almost everything is step-free but bumpy. Let us know in advance (hello@pluri.world) and we'll find the best option for your group.
Can we grab food or drinks afterwards?
Yes — around Richardplatz there are plenty of cafés and small shops, for example Café Richard right on the square or Prachtwerk a few minutes away. Perfect for winding down after the adventure.
How much do we need to prepare?
Almost nothing. You need one smartphone or tablet with internet per small group. The rest — flow, roles, safety and team rules — is in the adult guide. No crafting, no briefing.
Hear about new routes first.
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